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Field Manual

How to Play

Everything you need to go from a muddy patch of dirt to an empire that makes both kings nervous. Read it once, then go cause problems.

GoldIronFood

Pick Your Side

Renegadus

Renegadus

The Forgemaster

Green forge energy, brute force, glowing hammers.

Soonius

The Hourglass

Orange furnace energy, time tricks, dramatic entrances.

Neutral

Neutral

The Unaligned

No allegiance, no bonuses, maximum smugness.

Resources

Three resources run the war machine. The backend is the only authority on your balances — the HUD just reports what it returns.

  • Gold pays for construction, upgrades and recruitment.
  • Iron is forged into armor, weapons and buildings.
  • Food keeps your legions fed and your population growing.
  • Storage caps each pool — upgrade it before your treasury overflows.

Buildings

Your kingdom is a ring of structures around the Town Hall. Each one produces, stores or unlocks something.

  • Town Hall — raises kingdom level and unlocks the rest (levels 1-3).
  • Farm, Mine and Storage — Food, Iron and capacity.
  • Barracks — unlocks and speeds up unit recruitment.
  • Forge Workshop — powers upgrades and king abilities.

Recruitment

Spend Gold, Iron and Food to raise three unit types. Every cost is validated by the backend before a single soldier appears.

  • Iron Legionnaire — the sturdy front line.
  • Forge Guard — heavy defenders forged in green fire.
  • Laser Archer — ranged damage that goes pew with imperial precision.

Battle Turns

Combat is turn-based against an AI army. You act, the enemy answers, and the log narrates every glorious mistake.

  • Start a battle to face an AI army of Sand Raiders, Furnace Automatons and Hourglass Colossi.
  • Each turn you attack, use an ability, or resolve the fight.
  • Health bars track both armies; the backend decides every outcome.
  • Win for Gold, Iron and Food rewards — lose and you still get a story.

King Abilities

Both kings bring signature abilities with cooldowns. Use them at the right moment and the battlefield bends.

  • Abilities have cooldowns tracked by the backend.
  • They can swing damage, defense or tempo in a single turn.
  • Watch the cooldown readout before you commit.

Quests

Five quests introduce the world and both kings. Progress is tracked automatically as you play.

  • Objectives cover building, upgrading, recruiting, choosing a faction and winning battles.
  • Claim a completed quest exactly once for its reward.
  • Rewards include resources and reputation with a king.

Reputation

Both kings keep score of you independently. Impress one and the other notices.

  • Renegadus and Soonius track separate reputation scores.
  • Quests and battles shift your standing with each king.
  • The leaderboard ranks kingdoms by level and victories.

The Living Kingdom

Your settlement is a living isometric diorama. Drag to pan, pinch or scroll to zoom, and tap a structure to inspect it.

  • Every building has its own silhouette, shadow and level-based look.
  • Pick a building up and drop it on a free grid cell to rearrange the realm.
  • Workers, soldiers and villagers walk the roads while the forge glows.
  • Reduced motion calms the ambience without hiding any information.

Sound, Graphics & Motion

Tune the war table to your device. Every preference is stored on this device and applies immediately.

  • Separate sound-effect and music volumes, each silent at zero.
  • Graphics quality scales particle density and effect richness.
  • Reduced motion suppresses ambient, idle and shake animation.
  • Preferences persist across refresh and re-login.