Three resources run the war machine. The backend is the only authority on your balances — the HUD just reports what it returns.
- Gold pays for construction, upgrades and recruitment.
- Iron is forged into armor, weapons and buildings.
- Food keeps your legions fed and your population growing.
- Storage caps each pool — upgrade it before your treasury overflows.
Your kingdom is a ring of structures around the Town Hall. Each one produces, stores or unlocks something.
- Town Hall — raises kingdom level and unlocks the rest (levels 1-3).
- Farm, Mine and Storage — Food, Iron and capacity.
- Barracks — unlocks and speeds up unit recruitment.
- Forge Workshop — powers upgrades and king abilities.
Spend Gold, Iron and Food to raise three unit types. Every cost is validated by the backend before a single soldier appears.
- Iron Legionnaire — the sturdy front line.
- Forge Guard — heavy defenders forged in green fire.
- Laser Archer — ranged damage that goes pew with imperial precision.
Combat is turn-based against an AI army. You act, the enemy answers, and the log narrates every glorious mistake.
- Start a battle to face an AI army of Sand Raiders, Furnace Automatons and Hourglass Colossi.
- Each turn you attack, use an ability, or resolve the fight.
- Health bars track both armies; the backend decides every outcome.
- Win for Gold, Iron and Food rewards — lose and you still get a story.
Both kings bring signature abilities with cooldowns. Use them at the right moment and the battlefield bends.
- Abilities have cooldowns tracked by the backend.
- They can swing damage, defense or tempo in a single turn.
- Watch the cooldown readout before you commit.
Five quests introduce the world and both kings. Progress is tracked automatically as you play.
- Objectives cover building, upgrading, recruiting, choosing a faction and winning battles.
- Claim a completed quest exactly once for its reward.
- Rewards include resources and reputation with a king.
Both kings keep score of you independently. Impress one and the other notices.
- Renegadus and Soonius track separate reputation scores.
- Quests and battles shift your standing with each king.
- The leaderboard ranks kingdoms by level and victories.
Your settlement is a living isometric diorama. Drag to pan, pinch or scroll to zoom, and tap a structure to inspect it.
- Every building has its own silhouette, shadow and level-based look.
- Pick a building up and drop it on a free grid cell to rearrange the realm.
- Workers, soldiers and villagers walk the roads while the forge glows.
- Reduced motion calms the ambience without hiding any information.
Tune the war table to your device. Every preference is stored on this device and applies immediately.
- Separate sound-effect and music volumes, each silent at zero.
- Graphics quality scales particle density and effect richness.
- Reduced motion suppresses ambient, idle and shake animation.
- Preferences persist across refresh and re-login.